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RPGNET NEWS
12/03. Cut the cards, or just cut?
A couple of card games are the subjects of today's new reviews. Deal yourself in and have a look.
12/02. Guarded thoughts
Ross thinks back to the early days of Traveller, in High Guard.
12/01. Starting month twelve
A set of new reviews start off December for us. We could use more review submissions, though - whatever you've read, played, or viewed recently, try putting together 5-10 paragraphs about it (or more), and send us your reviews.
11/28. Opinions and a convention coupon
Even a day off doesn't stop the rotation around here - more new reviews have gone up today, as usual.

Remember, if you're headed to Dragonmeet this weekend, we're a sponsor, and you should bring a printout of this voucher for a cheaper admission. Enjoy!

11/27. The feathered holiday is upon us
Roast your turkey (or alternate foodstuff of your choosing), spend time with friends and family, and get some gaming in, of course. Happy Thanksgiving, folks.

RPGNET REVIEWS
Wednesday: 12/03/2008
 
Card Game Review: Hero: Immortal King (2008) by Shannon Appelcline
A quick dungeon explanation game that can be played two-player or solitaire; includes elegant mechanics, deck construction, and a solo system that's quite interesting.
Card Game Review: Rock! (2007) by Shannon Appelcline
A game that combines all of the best aspects of War, Set, and Rock, Paper, Scissors.
 
Monday: 12/01/2008
 
RPG Review: Forward... to Adventure! Gamemaster's Notebook! (2008) by Stefan Sumser
The South American beginner game finally gets its first supplement. Will it turn out as useful to enhance your FtA! game?
RPG Review: Stronghold (2008) by Gordon F.
Defeating the Supervillain isn't the end of the fight. Stronghold covers everything from Before the trial to after they've been incarcerated in Superprison. A good resource for any superhero campaign.
RPG Review: The Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and Their Modern Simulacra (2008) by Jason Vey
A much-improved revision of Jim Raggi's first foray into indie publishing. A nice coat of spit and polish by the good folks at Goodman Games showcases all the potential of the original ideas herein.

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